Throughout, I will be using The Chase as an ongoing example of how to apply the ideas I’m discussing. So, in addition to talking about encounter building in general, it also focuses more specifically on building non-combat action scenes and obstacles. Together with the last one, this article concludes my obligation to Twitter friend who started this whole mess by asking me how to use the Angry (Awesome) method to build a cool chase scene. This is the one where I actually put the pieces together and build an encounter the Angry way. This article is what you have been waiting for. Actually, I wrote that article so I could write this article. In the last part ( Four Things You’ve Never Heard of That Make Encounters Not Suck), I told you all about four things that… well… you know. Welcome to the fourth part in my ongoing series: Getting the Most Out of Your Skill System.
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